![]() I think the hardware limitations don’t influence the gameplay designs.įavorite Konami STG: Trigon, I think. PSX Strengths/Weaknesses: Easier to develop for than other consoles. Previous Works: Lagrange Point and others. Please be sure to send Konami your thoughts about our game! We don’t currently have any plans for “Gradius Gaiden 2,” but if the response to this game is good, we’ll have to think about. The basic difference between the 1st and 2nd loops is “fan service.” Its our way of saying thank you for playing the game a lot. We also thought it would deepen the strategy by giving more choices to the player. Basically, that came from the desire to create stronger versions of the existing weapons. The weapons each have 2 levels of power as well. We also were thinking about 2P simultaneous play, and we thought it would be better to have different kinds of ships rather than just ships with different colors, so we added new ships. So we added new weapons with the idea of strengthening the Double, and diversified the new Double weapons according to the various roles they would fulfill ingame. Previous games had a lot of variation in the Laser, but the Double weapon didn’t evolve that much. We also were aware that the Famicom games are straight copies of the arcade games, but the MSX develops an entirely different story. #Gradius gaiden 1st stage seriesTherefore we made several connections with the Salamander series as well. As you can see from the development of the Gradius series heretofore, each game takes place in the same universe. The game takes place in an era far in the future of the series, but among the developers, we considered it more of a side story. As refining the gameplay was both our concept and goal this time, we decided to call this entry “Gaiden.” 1 But I think the essential fun qualities of the series, like the power-up system, should stay the same. I think you see this with Solar Assault, but the Gradius series too will probably continue to evolve in the future. We want our games to progress along with the development of new technology and hardware. Continued abuse of our services will cause your IP address to be blocked indefinitely.The concept for Gradius Gaiden was, to put it simply, to pursue and refine the gameplay of the Gradius series. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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